Besides animation I do modeling and rigging. For Motionworks/Halle for instance I developed the character setup for the body and facial rig for there most recent feature film production “Mullewapp 2”. I also modeled 5 characters from design till final mesh for this production. On this page I collected bits and pieces which came up over the years in modeling, rigging and some personal animation tests.
This animation was done with the Boris rig from iAnimate. A really great resource to fill up your animation batteries. I love cartoon animation, hopefully you can see it :)
Character modeling in ZBrush